YHWH Games!, LLC. Announces its Game & Cinematic Art Training Grounds program. This 3 year course is designed to teach you how to break down a Video Game into irreducible complexity, meaning, every minor component part to produce the larger product. You will learn the process of everything that is contained within a Game Level or a Cinematic Scene, from Actors, Transportation, Static and Dynamic Props, The 4 types of Environment assets, and the different types of Architecture.
To be clear, you are not being paid to learn how to script or code your artwork. That’s what programmers are for! Your objective will be to learn how to create 3D Models from 2D Concept art OR to create 3D Concepts that will be re-topologized into functional Game Art or Cinematic Art, a.k.a. Cut-Scene art. (By the way, rendering is an obsolete tech. I don’t know about you, but we don’t have time to waste waiting on renders).